To build your application for Chrome OS, follow the instructions for Building Apps for Android. For information on how to do this, refer to Android Debug Bridge for Chrome OS devices. On Chrome OS, you must use Android Debug Bridge to connect to the target device. The only difference is if you want to use the Build and Run option to immediately run the build on a Chrome OS device. The build process for Chrome OS is the same as the one for Android. Chrome OS Devices Only limits your application to run on Chrome OS devices only and not all other Android devices.Īfter you configure your project to build for Chrome OS, you can start the build process. Phones, Tablets, and TV Devices Only limits your application to run on phones, tablets, and TV devices only. If you want to limit the devices that your application can run on, use the Target Devices setting. Clear your browsers cache, the web player will not be available. By default, your application can run on Chrome OS devices and Android devices such as phones, tablets, and TVs. Type: chrome://flags/enable-npapi Into your Chrome address bar and click enable under the NPAPI flag.In the Target Architectures section, enable both the ARMv7 and ARM64 properties as well the x86 and x86–64 properties.Settings for Android 섹션에서 Other Settings를 확장합니다.This opens the Project Settings window in the Player tab. Note: If Android is greyed out, set up your project for Chrome OS development. From the list of platforms in the Platform pane, select Android.To configure your application to support Chrome OS devices: Configure your project to build for Chrome OS Chrome OS supports the Google Play Store and Android applications which means, to build an application for Chrome OS, Unity actually builds an Android application. This page contains instructions on how to build your Unity application for Chrome OS.
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